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GMT: Battles for the Shenandoah: A Death Valley Expansion

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GMT: Battles for the Shenandoah: A Death Valley Expansion

・英語版で和訳は付属しません。




Battles for the Shenandoah: A Death Valley Expansion is a Great Battles of the American Civil War (GBACW) series expansion for Death Valley, published by GMT Games. Four full battles are included.McDowell, May 8, 1862 McDowell is considered the first battle of Stonewall Jackson’s 1862 Valley Campaign. After his loss at Kernstown, Confederate General Thomas J. “Stonewall” Jackson retreated up the Shenandoah Valley, finally stopping at Swift Run Gap to rebuild his army. By May of 1862, the threat from the north had diminished when two of the three Union divisions under General Nathaniel Banks were redeployed to support the Union advance on Richmond. However, there was another Union force, led by Brigadier General Robert H. Milroy, approaching the critical town of Staunton from the west. Jackson planned to drive the Union from the Shenandoah Valley and help relieve the pressure on Richmond by consolidating several scattered Confederate forces and defeating the two Union armies in detail. The first step was to move his army to join Brigadier General Edward “Alleghany” Johnson’s Army of the Northwest and defeat Milroy. The Confederate armies were consolidated on May 6 and begun advancing on Milroy’s Union force. Milroy retreated before them until May 8th, when he was reinforced with a brigade under Brigadier General Robert C. Schenck. That afternoon, the aggressive Milroy turned to attack the Confederate forces arriving on the heights overlooking the hamlet of McDowell.2nd Winchester, June 13, 14, and 15, 1863 2nd Winchester is the battle that cleared the way for Robert E. Lee’s Gettysburg Campaign. In June of 1863, General Robert E. Lee finalized his plans for his second invasion of the north. The supply line was to be routed through the lower Shenandoah Valley, then primarily occupied by a Union garrison at Winchester with smaller garrisons at Berryville and Martinsburg. Lee assigned the task of clearing the Valley to Lieutenant General Richard S. Ewell, now in command of II Corps after Jackson’s death at Chancellorsville in May. The Union garrison at Winchester consisted of the 8500 men of the 2nd Division, VIII Corps, commanded by Major General Robert H. Milroy. Milroy had made extensive improvements to the fortifications around Winchester and was confident that he could hold the position against anything the Confederates could throw at him. He was so confident that he ignored orders to abandon Winchester. On June 13, he discovered that Ewell had arrived.Piedmont, June 5, 1864 Piedmont was the first Union victory in the Valley since Kernstown in 1862. The Confederate loss compelled Lee to send Lieutenant General Jubal Early’s II Corps to retake the Shenandoah Valley, effectively ending any hope Lee may have had for offensive operations around Richmond. After New Market, Union Major General Franz Sigel was replaced with the more aggressive Major General David Hunter, who made another move up the Valley with a larger and better organized army of 12,000 men. Hunter’s move caught the Confederates by surprise. Initially, the only opposition was a brigade of Confederate cavalry led by Brigadier General John D. Imboden. Every able-bodied man in the area was called to the Confederate colors, including miners and militia reservists. Two brigades of infantry under Brigadier General William E. “Grumble” Jones and a cavalry brigade led by Brigadier General John C. Vaughn were rushed by rail from the Trans-Allegheny Department. The combined Confederate force, commanded by Grumble Jones, numbered about 5000 men. On June 5th, the Confederate cavalry skirmished with the leading Union cavalry, delaying the Union advance long enough so that Grumble Jones could deploy his newly arrived troops and begin fortifying a new position near the hamlet of Piedmont. Hunter’s infantry arrived at this new line around noon.Union Prevails at Piedmont (VASSAL image, not final art)Cool Spring, July 18, 1864 Cool Spring is a battle from Jubal Early’s 1864 Valley Campaign. During his retreat from the drive on Washington, Early moved into the Shenandoah Valley through Snicker’s Gap and crossed the Shenandoah River at Castleman’s Ferry. His Union pursuers, formations from VI Corps, XIX Corps, and the Army of West Virginia led by Major General Horatio G. Wright, were close behind. Brevet Major General George Crook, at the head of Wright’s column, was ordered to “cross if practicable and attack” with his Army of West Virginia. When a cavalry probe of Castleman’s Ferry was easily repulsed, it was decided to move downstream, cross the Shenandoah River at Island Ford, and then turn south to catch the Confederate defenders of Castleman’s Ferry in flank. Crook’s 1st Division, led by Colonel Joseph Thoburn, began the crossing in the middle of the afternoon after waiting for the lead division of VI Corps to arrive in support. The fords appeared to be lightly defended by the Confederates, but a captured skirmisher revealed that the divisions of Brigadier General Gabriel Wharton and Major General Robert Rodes were nearby. The lateness of the Union move surprised Early, but he had issued orders the night before to contest any Union crossing, and Wharton and Rodes were both moving within the hour.The Great Battles of the American Civil War Series: This series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game ? Terrible Swift Sword (SPI) ? designed by Richard Berg in 1976. Under GMT Games, the rules system has remained stable but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the oftentimes-chaotic nature of the 19th Century battlefield at the regimental level.The Game: Battles for the Shenandoah: A Death Valley Expansion contains four battle games with multiple scenarios. Experienced players will be able to play many of the scenarios in one sitting. The game reflects the development of the cavalry and the changes in infantry and artillery organization and tactics from 1862 through 1864.TIME SCALE: Each Turn = 1 HourMAP SCALE: 145 Yards Per Hex with 25-Foot or 50-Foot ElevationsUNIT SCALE: 50 Men or 1 Cannon per Strength PointCOMPONENTS560 countersTwo 17” x 22” double-sided mapsOne 11” x 17” double-sided mapOne 8 1/2” x 11” mapOne Battle bookletEight Activation and Turn Record chartsOne Terrain Effects ChartOne Range Effects ChartThe remaining components necessary for play can be found in GMT’s Death Valley: Battles for the Shenandoah. These include the Player Aid Cards, the 2nd Disorder Chart, the game markers, four maps, and a ten-sided die. The GBACW Series Rules can be found on the GMT website.

GMT: Battles for the Shenandoah: A Death Valley Expansion

クラシエ いち髪 THE PREMIUM 4Xシャインシェイク美容液オイル 60mL
maya0702 5
・すこしかさ張るもの・押入れに収納してしまうほど使用頻度が低くないもの(たとえば、HDMI、USB等のケーブル類、調味料、レトルト品などの買い置き品等々)など、ちょっとした小物類を、手の届くところにスッキリ整理するために購入しました。仕切りも付属しているので収納性がよくなるうえ、強度も確保できます。なかなか気に入ったので追加購入、計4個入手しました。もう少し値がこなれれば、さらに気軽に買えそうです。もちろん段ボール製なので、強度面で不安がないわけでわありません。とくに、フタ上部中央部よりには重量物厳禁です。たわみ、窪みが生じてしまいます。-----以上、Lサイズについてのレビュー(2019/6/18投稿分)----------以下、Mサイズについてのレビュー(2019/10/24追記)-----自宅において、小物類の取りまわし向上用収納グッズとして、以下の要件を満たす本商品を半年ほど前に購入しました。・収納対象 ・すこしかさ張るもの ・一時的かつ素早くデスク上に広げて使いたいもの・必要とする機能性 ・出し入れが容易であること ・ラフに使えること、ソフトかつそれなりの強度があること ・デスクまわりへの配置に耐えうるデザインであることつまりたとえば、・動作確認・初期設定が必要な新規購入品一式(付属品、ケース類含む)・一時使用のため、所定の収納場所から取りだした周辺機器、LAN/USB/HDMIケーブル類・使用頻度が高いため、奥にしまい込むわけにはいかないモバイルバッテリー等など、一時的にデスク上に広げておく必要のあるもの、すぐに取り出したいものの、収納ボックスを企図したものです。いわば、パソコン/スマホ/タブレットにおける(内部)メモリに該当するもの・デスク上・・・・・・・・CPU・本商品・・・・・・・・・メモリ(内蔵メモリ)・各種収納ボックス・・・・ストレージ(外部メモリ)というイメージですね。ホコリは防げませんが、ほどほどの容量・強度があるため、とにかくなんでも気軽に放り込んでおくことができます。ダンボール製ですが四方が折り返してあるため、不用意に手先を切ることがありません。そして、おちついたデザインのため無造作に置いておくことができ、重宝しています。※Lサイズは、上述のストレージの位置づけで使用しています。

表田智子 3
一番下の大きなカゴと、その真上のカゴの隙間が無いので、大きなカゴを一度引き抜いてから入れています。壁に面して使っているので、スライドを実感していないですが、以前使用していたものより、二段増えたお陰でゴチャゴチャが無くなりスッキリしました。

パナソニック 二重環形蛍光灯(FHD) 100形 電球色 ツインパルックプレミア FHD100ELL
GMT Games - Death Valley Battles for The Shenandoah for sale online | eBayGMT Games - Death Valley Battles for The Shenandoah for sale online | eBay
シリコン製 刷毛(ハケ)ステンレス柄 耐熱300℃
GMT Games - Battles for the Shenandoah: A Death Valley ExpansionGMT Games - Battles for the Shenandoah: A Death Valley Expansion
PLAN 4
芝刈り、除草。トリマーなど1時間程度の自宅での使用なので、余裕で使える。残量表示は3か4になる。耐久性はこの程度の使い方なら問題ないと思うが、購入したばかりなので追って報告しましょう。

セット割5 A3サイズ 約30cm×約42cm パステルカラー カッティング用シート
Battles for the Shenandoah: Developer's Notes for the Death Valley Expansion Pack | Inside GMT blogBattles for the Shenandoah: Developer's Notes for the Death Valley Expansion  Pack | Inside GMT blog
Alexander 5
Built specifically for the camera. Would love more mounting points.

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Death Valley: Battles for the ShenandoahDeath Valley: Battles for the Shenandoah
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GMT Games - Death Valley Battles for The Shenandoah for sale online | eBayGMT Games - Death Valley Battles for The Shenandoah for sale online | eBay
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Amazon カスタマー 5
初めて手に取った時は小さくて軽くて、なんかチャチだなあと思いましたが、中を開けてビックリ!可愛らしいシールがたくさん!!(60枚です!)シールというと子供っぽいイメージでしたが、とってもオシャレで、大人女子の鑑賞に充分耐えうる品物です。個人的にはキノコ柄が好きです。

Buy Battles for the Shenandoah: A Death Valley Expansion - AgorajeuxBuy Battles for the Shenandoah: A Death Valley Expansion - Agorajeux

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