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即日出荷 国内発送 GMT: Viet Nam 1965-1975 kentaro.sakura.ne.jp kentaro.sakura.ne.jp

GMT: Viet Nam 1965-1975

8670円

GMT: Viet Nam 1965-1975

・海外製品ですので入荷が遅れる可能性があります。発売日は余裕をもって設定しております。発売日前に入荷いたしましたら発売日を待たずにお送りさせていただきます。
・英語版で和訳は付属しません。

"This simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario..."





Word from the Designer:"It has been wonderful to see the intensity and dedication of Vietnam's players over the years. I am truly delighted that the game will soon be back in print; that the ambiguities and errors in the original manuscript will be resolved; and that players will have the benefit of new, fresh graphics, with charts and aids optimized to streamline play. I am thrilled and honored that GMT has taken on the project, giving me the opportunity to revisit the challenges and joys of modeling and incredible complex and intriguing part of our history." -- Nick Karp Introduction"This simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario..." That's the blurb from the back of the original Victory Games edition of the game. This game has long occupied the top spot in many gamers' lists of favorite Vietnam games. GMT Games is excited about the opportunity to get a new version of this classic back into print.If you're not familiar with the original game, there are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments. During the operational phase, players take turns (who gets to operate is determined by the NLF player) conducting operations with their units to destroy the enemy, clear the roads, take towns and cities, or just reposition units. In the Campaign Game, during Seasonal Interphases, each player decides whether and how many additional units and/or resources to bring in to the fight. The game features hidden VC units, airmobility, riverines, national morale, pacification, ARVN effectiveness, and many other nuances that allow the player to grasp the some of the experience of what it might have been like to conduct the war in Vietnam. Word from the DevelopersFor many of you, as for us, the mere existence of this announcement is a dream come true. That we get to work on it is just icing on the cake.Vietnam 1965-1975 has always represented the quintessential grand operational Vietnam game for us. The systems all work together beautifully to evoke the feel of the war whether playing the focused scenarios or the sweeping breadth of the campaign games. To that end, let us tell you what to expect with this reprint edition.But first, we want to let you know what this reprint is not: it is, most emphatically, not a reimagining of the game. There will be no major rule changes. No chrome will be added. Although we are well aware that the available historical record on Vietnam is vastly expanded since the original publication, the game has always been an abstraction of the conflict as opposed to a meticulously exact reproduction of every fact. The intent with this edition is to clarify where needed and change only if necessary.With that said, let's get on to the good stuff! The primary goals are to bring the components up to a modern standard and to clean up any ambiguity in the rules. This will be done using both the collected wisdom of the community as well as Nick's input through close consultation as to his original intent on some of the thornier questions.We're increasing the hex size on the map which will force us to move to three maps, but that's so we can accommodate making the unit counters bigger: 9/16" for units counters while informational markers remain at 1/2". And of course, there will be plenty of player aid cards. There will be 12 PACs in the box including a two-sided CRT/TEC for use during the season, an 11x17 fold-out for use during the Seasonal Interphase, and an 11x17 Operational Flow Chart that details each type of Operation.With this we will bring this game back in to print and breathe new life into it.--Mitch and Ralph Non-exhaustive List of Clarifications and ChangesThe US, ARVN, and FWA are now collectively referred to as the Allies. US, ARVN, and FWA, when used, specifically mean those units.*More rule numbers have been provided for easier reference.Units may not be assigned to more than one operation per turn with the exception of Offensive Reserves (who conduct their Offensive Reserve operation and are then assigned to the ongoing operation).The defender choose his terrain in combat immediately before combat ratios are determined.VC HQs exert ZOCs.International, Corps, and Regional boundaries and their effects have been clearly defined.Operations have been clarified in terms of which can have support assigned, etc. (a new, more detailed Operations Flow Chart is available).Reaction movement is clarified.Airmobile Support losses is clarified (in terms of when they are lost vs available to be lost).Dedicated artillery is clarified (in terms of when it can be used in an operation).Ground-bound units has been changed to be less restrictive in terms of amphibious operations (105mm and 155mm independent artillery can use riverine points).Strategic Movement for Ineffective ARVN is clarified and expanded.Regional Forces do qualify a force to use ARVN replacements.Regional Forces are available for the HEX they occupy regardless of the terrain chosen by the defender.ARVN units in Cambodia and Laos fall under the Chief of Staff for Effectiveness.Bombardment and/or interdiction is not an invasion.North Vietnam may be Bombarded.The Queen's Cobra Regiment no longer has a commitment cost.Sea Supply has been altered: 2 points are added for each NVN commitment point spent on sea supply. * There's a necessary design note included for this, too: Design Note: The term, “Allied,” is not meant to imply an equal partnership between the US, FWA, and ARVN. This was very much a US-controlled conflict. It’s use within the rules is exclusively meant as a short-hand convenience when speaking to the general versus the specific. COMPONENTS3" box3 22"x34" maps (approx. 66"x40")RulebookPlaybook8 x 8.5 x 11 player aid cards2 x 11x17 Seasonal Interphase2 x 11x17 folding Operations Player Aid Card4 sheets 9/16" counters2 sheets 1/2" counters Designer: Nick KarpDevelopers: Mitchell Land amp; Ralph Shelton

GMT: Viet Nam 1965-1975

GMT Games - Vietnam: 1965-1975, GMT EditionGMT Games - Vietnam: 1965-1975, GMT Edition
zippo(ジッポーライター)アーマー アンティークフローラル (A) ブラスいぶし (ネコポス対応) CANON キヤノン写真用紙・光沢スタンダード L版 200枚 SD-201L200 キヤノン ゴム手袋 マリーゴールド フィットネス 1個(1双入) Sサイズ Mサイズ Lサイズ 選べる3サイズ レッド 天然ゴム手袋 キッチン 掃除 コールマン(Coleman) バッグ リュック ウォーカー33 2000038971 大容量 ダークグレー 通勤 通学 アウトドア レジャー 旅行 スポーツ (メンズ、レディース)
Jugando con los Abuelos: Regreso a Vietnam 1965 a 1975Jugando con los Abuelos: Regreso a Vietnam 1965 a 1975
AQUATEC(アクアテック)超小型LED水中ライト [LED-1720] ダイビング ヘッドライト アウトドア 防水ライト 200ルーメン 150m防水 スポット
スターフィールド 2
 安いのでしょうがない部分もありますが、着脱するのが大変です。 まず硬い。はめるのに一苦労。ディスクブレーキなのでディスクにあたって「うわ!」っとなりました。 外すのも硬い。片方ずつ外すとやっぱりディスクにあたって「おおいッ!」と声が出ます。 使い終わって見たら、一生懸命広げた結果なのか、地面に接するパイプが曲がっていました。 この状態でも使えるからいいんですけど、もうちょっとなんとかならなかったのかなー。

UnboxingDay! Vietnam: 1965-1975 by GMT Games – Armchair DragoonsUnboxingDay! Vietnam: 1965-1975 by GMT Games – Armchair Dragoons
UnboxingDay! Vietnam: 1965-1975 by GMT Games – Armchair DragoonsUnboxingDay! Vietnam: 1965-1975 by GMT Games – Armchair Dragoons
キャンパー 4
タープ下で焚き火をしても問題なく使用できました。かなり気に入っております。

一部即納!テーブルクロス 11色 13サイズ ビニール おしゃれ pvc 北欧 撥水 花柄 無地 汚れ防止 シンプル モノトーン リビング ダイニング
UnboxingDay! Vietnam: 1965-1975 by GMT Games – Armchair DragoonsUnboxingDay! Vietnam: 1965-1975 by GMT Games – Armchair Dragoons
エステ店御用達! キャビテーション ジェル ANX ヒアルリッチ 1kg EMS・キャビテーション・ラジオ波・脱毛・イオン導入・超音波美顔器に
GMT Vietnam 1965-1975 Complete Game - 2123 for sale online | eBayGMT Vietnam 1965-1975 Complete Game - 2123 for sale online | eBay
無刻印 ウェッジ ゴルフクラブ 新溝 ルール適合 Wedge 豊富なロフトバリエーション 12番手 (64)
GMT Games - Vietnam: 1965-1975, GMT EditionGMT Games - Vietnam: 1965-1975, GMT Edition
Planetongames.com on Twitter: "Amanece con muchos GMT GAMES https://t.co/SLOjcTj7fu, por fin en almacén: Pacific War, Salerno 43, Vietnam: 1965-1975, Barbarossa Army Group Center 2nd Ed, Plains Indian Wars e Into the Woods.Planetongames.com on Twitter:
TaylorMade(テーラーメイド)日本正規品 ベーシック レインスーツ 2022新製品 「TD131」
ベルカント 4
命や安全を預ける目的では使用しない前提での購入です。テントやタープのガイロープにするなど、万が一何かあっても怪我に直結しない使い方をする為に買いました。切断後、端部処理のため火で炙ると外被覆が即刻燃え上がりますので少し離して炙ればうまく固まってくれます。中の芯に対して外被覆が大きく、強く引き絞ると中と外でずれやすいです。自分の使用目的にはしっかり応えてくれたので概ね満足です。部分的にヨレがあったり、若干見本の色合いと違いを感じたので☆4つ。

Vietnam: 1965-1975 (Inglés) - Mathom Store S.L.Vietnam: 1965-1975 (Inglés) - Mathom Store S.L.
Amazon カスタマー 1
全箇所のネジが長過ぎて締め付けられず、ワッシャーをホームセンターで購入して取り付けた。アマゾンに連絡しても対応してもらえなかったのは、もっと不満である。

tokyosky 5
168cm、65kg 通常25cm。25cm購入、ジャストです。軽い!特に徒歩の場合 ラウンド後半、良さが分かる。そしてグリップ感もよいと思います。あと、これから使ってみて、、耐久性はどうか!

鶴林ダーリア 4
Well, i’l put three stars

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